If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. Multiple Persistent Damage Conditions You can be simultaneously affected by multiple persistent damage conditions so long as they have different damage types. The GM might rule otherwise in some situations. Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage. Immunities, Resistances, And Weaknesses Immunities, resistances, and weaknesses all apply to persistent damage. ![]() Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.The action to help might require a skill check or another roll to determine its effectiveness.The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies. This allows you to attempt an extra flat check immediately, but only once per round. For example, you might try to smother a flame or wash off acid. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). Assisted Recovery You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. The GM determines when this occurs, but it usually takes 1 minute. Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. Well I'm still somewhat happy to say that this answer holds up.for the most part, since we do have some options.Persistent Damage RulesThe additional rules presented below apply to persistent damage in certain cases. ![]() ![]() I remember back when this game first appeared here, I asked if this was going to be another one of those FMC games where she just jumps on every dick on screen. ![]() If she is as smart as you would have us believe, she should have had a plan to deal with it the second time.īut hey I guess you know your audience and, judging by the current poll, I should probably stay away in the future. Beautiful girls as always, I just wish that last scene didn't happen.Īs echoed by others here, someone who actually loves their partner would not do this/ continue to let it happen as it does here. There needs to be different options that lead to a different outcome.similar to the other scenes.Įither that or you make it clear that this is your vision going forward and that this is not a game for those like myself who do not like it. No, a "skip scene" button is not going to be enough, because quite frankly skipping the scene does not mean it didn't happen. Well I was wrong and am sorely disgusted and disappointed. I still don't agree with the first instance of it at the start of the game but I was willing to let it slide, if only for the sake of an initial plot device, with the hope that she would be smarter about it the next time. The issue here is, even on the loving GF path, she is still forced to submit to this scumbag of a boss. Well I'm still somewhat happy to say that this answer holds up.for the most part, since we do have some options. Click to expand.I remember back when this game first appeared here, I asked if this was going to be another one of those FMC games where she just jumps on every dick on screen.
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